The event will run June 9-13 in San Francisco.
Under the iPhone track, developers can work with Apple engineers to design applications that focus on the device’s multitouch user screen, animation technology, and APIs.
The Mac track will focus on development techniques for OS X Leopard applications, ranging from interface design to application frameworks, security, localization, and networking.
Other sessions during the five-day event will include Cocoa Touch, Interface Builder, and Xcode. Developers will be allowed to bring code to the labs, where they can work with Apple engineers.
The iPhone platform will be one of two development platforms set to take center stage at Apple’s developers conference next month.
Mac OS X Leopard will be the other showcase platform.
Apple plans to debut an
iPhone platform development track at its annual Worldwide Developers Conference next month, as the computer company seeks to become the Johnny Appleseed of iPhone features.
iPhone sessions will also be held to cover the OS X iPhone 2.0 software, including iPhone SDK and the App Store. These sessions are designed to show developers how to wirelessly deliver their applications to iPhone and
iPod users.

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